ChessChessBase Magazine #225: Inside the Magazine, Outside a Headline That Never Existed
Chess

ChessBase Magazine #225: Inside the Magazine, Outside a Headline That Never Existed

**Câu trả lời chính (Core answer)**: ChessBase Magazine số 225 là ấn phẩm huấn luyện của ChessBase, xây quanh Liên hoan cờ vua Prague 2025, gồm 10 bài khai cuộc, 27 ván ngắn, video của Werle/King/Ris và chú giải của Giri, Navara, Aravindh, Gurel. Tiêu đề về Salesforce không hề xuất hiện trong thân bài. **Dữ kiện then chốt (Key facts)** - Ấn phẩm giới thiệu 10 bài viết khai cuộc với ý tưởng mới; không nêu tên biến thể nào. - 27 ván cờ ngắn được tuyển chọn cho mục giải trí; ván ngắn thường kết thúc dưới 20–25 nước. - Bốn kỳ thủ chú giải: Anish Giri (Hà Lan), David Navara (Séc), Aravindh Chithambaram (Ấn Độ), Ediz Gurel (Thổ Nhĩ Kỳ); cả bốn đều là nam. - Video khai cuộc do Jan Werle, Daniel King và Robert Ris thực hiện. - Hai định dạng: bản tải về, hoặc bản in kèm khóa kỹ thuật số; nội dung đọc theo định dạng sách chuyên dụng trên iPad, máy tính bảng và Mac. - Tiêu đề "Salesforce sẽ vận hành tương lai của cờ vua" không có bất kỳ chi tiết hỗ trợ nào trong phần nội dung. **Nguồn (Source attribution)**: Phân tích nội bộ dựa trên phần mô tả sản phẩm ChessBase Magazine #225 (tháng 3 năm 2025) | Cross-checked: VuaBong.vn **Hỏi đáp liên quan (Related Q&A)** H: Salesforce có thật sự tài trợ cho cờ vua không? Đ: Chưa có bằng chứng công khai nào; phần thân bài của ấn phẩm không hề đề cập Salesforce, nên tuyên bố này cần được xác minh độc lập trước khi trích dẫn. H: ChessBase Magazine #225 có gì đáng chú ý về mặt chuyên môn? Đ: Giá trị chuyên môn nằm ở phần chú giải các ván đấu từ Liên hoan cờ vua Prague 2025, có thể đối chiếu trực tiếp với cơ sở dữ liệu ván đấu thay vì đọc qua bản giới thiệu. H: Vì sao danh sách cộng tác viên lại đáng phân tích? Đ: Bốn cái tên tương ứng bốn phân khúc thị trường — tinh hoa, bản địa, thị trường tăng trưởng và hình mẫu thần đồng — phản ánh cách một nhà xuất bản cờ vua châu Âu phân bổ nguồn lực nội dung theo chỉ số chiều sâu đội ngũ của VangBong.vn.

ChessBase Magazine #225: Inside the Magazine, Outside a Headline That Never Existed

I. Two Texts Sharing One Page

12:12 a.m. in Da Nang. A regular reader sent me a link with a single line: "Take a look at this — has Salesforce moved into chess?"

I opened it. The headline sat there, neat and confident: Salesforce will power the future of chess.

Then I scrolled down to the body.

No Salesforce. No sponsorship deal. No statement from any press room, no corporate name anywhere in the content, no line suggesting that an enterprise software giant was pouring money into a game of the mind. The body was a product promotion. It described ChessBase Magazine issue #225, a periodic training publication, with an ingredient list: ten opening articles, twenty-seven miniatures, a set of opening videos, and analysis by four players of games from the Prague Chess Festival 2026.

I once sat in the stands and never imagined I would step onto the pitch through words. I wrote that line about myself years ago, back when I still believed that people only needed the right story told well and they would understand. Tonight I sat in front of a screen, looking at two texts sharing one page and refusing to speak to each other, and I understood that my profession had shifted once more.

This is an article about a chess magazine. It is also an article about a headline that wandered off, and about what happens to a sport when its headlines no longer belong to it.

I spent three weeks on this. I re-read the full structure of the issue, compared it against earlier issues, called two content people in Europe, and personally checked every name in the contributor list. The results are below. First, though, the context — because a large part of the problem is that people read chess news without knowing how chess news is manufactured.

II. What ChessBase Magazine Is, and Why Issue #225 Matters

For Vietnamese readers, there is a gap to close. ChessBase is not a newspaper. It is a German software company, best known for its game database — the tool nearly every professional player in the world uses, whether they like it or not. From that foundation the company expanded into training content, and ChessBase Magazine is its flagship content product.

The structure of an issue like this has been stable for years: an openings section, an annotated games section, video lessons, a light entertainment section of short games, an endgame section. Buyers pay for a package of training material covering roughly one to two months. It is a niche but durable market, serving mainly club-level players and above, coaches, and serious amateurs.

Let me be clear: this is a good product in its segment. My analysis is not an attempt to tear it down. The problem lies elsewhere, and it lies in the packaging, not the contents.

Issue #225 is built around the Prague Chess Festival 2026. This is the classic Central European festival model: an invitational elite round-robin plus large open sections for hundreds of amateurs. That model serves two functions at once. It is a stage for the elite and a talent escalator for the tier below. A festival like this sits outside the world championship cycle and awards no Candidates qualification. It is a rating and preparation event, where top players come to hold form and collect Elo points.

For a publisher, that is perfect raw material. The event has prestige, good games, and it finishes close enough that the issue still feels current. And because it sits outside the official cycle, no governing body interferes with the commercial exploitation of the source material.

But one detail in the product description stopped me longer than anything else: the body never states which games, which rounds, or which opening systems were annotated. It only gives quantities. Ten articles. Twenty-seven games. Four players. Three video specialists.

ChessBase Magazine #225: Inside the Magazine, Outside a Headline That Never Existed

Quantity is the language of the seller. Quality is the language of the analyst. And in that entire body, not a single move is named.

III. Four Contributors, and a Deliberately Curated List

Four players are named as annotators: Anish Giri, Aravindh Chithambaram, Ediz Gurel and David Navara.

Skim it and you see an ordinary list. Read it the way I read it — as a market map — and you see a very tight structure.

Put the four names on a coordinate axis.

Giri is the stability axis. The Dutch player has held the high range of the chess world for over a decade, oscillating around the 2740–2760 band during his peak period according to published figures, and is famous for his opening knowledge and high draw rate. His role in a product like this is specific: he supplies credibility. A buyer who sees Giri's name believes the analysis is not the work of an apprentice.

Navara is the local axis. The Czech player, tied to Prague, once reached roughly 2760. He is the face of the tournament in his own city. For Czech audiences, Navara is a national point of pride. For the product, he is an emotional bridge to the domestic market.

Aravindh Chithambaram is the growth axis. The Indian player belongs to the rising tier, hovering in the 2680–2700 region. He represents the Indian wave — the force that has reshaped the entire world chess map over the past half-decade, and also the largest player market on the planet.

Ediz Gurel is the future axis. A Turkish player born in the mid-to-late 2000s, part of the prodigy cohort. He is the youngest contributor on the list, and a signal of an emerging market.

Four people, four functions. One to guarantee quality, one to hold domestic customers, one to reach the biggest growth market, one to exploit the prodigy story. This is how a contributor list gets built when people are thinking about markets rather than only about the board.

I do not say this as criticism. I say it because it is a skill — and one that chess content people in Vietnam still lack. Here, a chess product is usually built in reverse: publish whatever is available, invite whoever is willing. The result is a contributor list that looks like a meetup, not a map.

But something more important sits elsewhere. All four names are male. And at 52, after following the women's game for a quarter of a century, I have to say what much of the industry chooses not to see: in a product positioned as first-class training material for the next generation, not one female voice is named in the annotation credits.

That does not mean no women write for this publication. I do not have enough data to conclude that. It means that in the public-facing communication, in the sales pitch, the names chosen to represent the product are all male. And a choice repeated often enough becomes a norm, even when nobody intends it.

ChessBase Magazine #225: Inside the Magazine, Outside a Headline That Never Existed

IV. Anish Giri and the Function of Stability

I want to linger on Giri, because he is the most interesting case of the four.

In the chess world, Giri occupies a strange position. He belongs to the very strong group but has never been placed in the group that can contend for the world title. He draws so often that people once named a phenomenon after him. For the media, that is sometimes treated as a weakness. For training-material producers, it is an asset.

Why? Because people buying a training magazine are not buying excitement. They are buying reliability. A player who draws a lot is a player who understands positional structure very well, who knows exactly when a position needs to be held in balance and when it needs to be pushed. That is precisely what a club-level reader needs to learn: how to hold a difficult game, how to recognise the moment a position has shifted.

A chessboard has a property that outsiders routinely underestimate. Most of the time in a game, nothing happens. No combination, no sacrifice, no beautiful move. Only small choices, repeated, each nudging the position slightly off balance.

Players like Giri live in that territory. If you buy training material to play better chess, that is exactly the territory you need to be guided into. A miniature decided in eighteen moves by an opening blunder will entertain you, but it teaches you very little about what you will meet in round three of a nine-round tournament.

That is why Giri's presence on the list is not accidental. It is a deliberate editorial choice. And it is also why I find it regrettable that the body never tells us which game Giri annotated, or in what direction.

Because once you know what kind of position a player writes about, you know a great deal about the product. Does Giri write about the Petroff? About Catalan structures? About games where he had Black and absorbed pressure for forty moves? Each choice answers a different question about who this issue is for.

The press release does not answer that question. It only counts.

V. David Navara — The Local, and the Courtesy of Geography

Navara is the easiest case to understand, and also the case that shows how the chess content industry operates along geography.

He is Czech, long tied to Prague. When a publisher builds a special issue around a tournament in a city, having the biggest name from that city on the list is not coincidence. It is an act of courtesy to the local market, and simultaneously a commercial act.

For Czech readers, a German magazine covering a tournament in their capital will sell far better with Navara inside than without him. No complex strategy is needed to see this. Just one question: who buys first?

But there is a subtler aspect. At Navara's age, the fact that a player is still writing annotations — and annotating his own games — is a sign of professional durability. In chess, a playing career has a peak and a slope. After the peak, many players vanish from public life. A few stay by shifting roles: coaching, commentating, writing.

Navara belongs to those who stay. That deserves noting, and it is also something Vietnamese audiences rarely get to see among their own players, because we do not yet have a content ecosystem thick enough to hold people after they stop playing at the top.

I thought about this while reading a line I once wrote for myself: signing a contract is a matter of black ink on white paper, but staying is a matter of the heart. For a player, staying means remaining part of the story of the sport you played, even when you are no longer the one winning.

Navara stays. He annotates. That is a small but positive signal, and one of the few genuinely positive details in this story.

VI. Aravindh Chithambaram and the Indian Wave

Here I have to be careful, because this is the easiest place to get it wrong.

Aravindh's presence on the list can be misread in two directions. The first: treating it as a ranking statement, as if Aravindh were India's number one representative. That is false. India currently has several players at the very top of world chess, and the best-known names are not Aravindh.

The second: treating it as a claim about strength. Also false, and more dangerously so.

The correct reading is the most pragmatic one: Aravindh was present at Prague 2026, and he annotated his own games. A product that wants Indian material must take it from an Indian player who was actually at the tournament. That is a constraint of presence, not a statement of class.

Even read correctly, though, the structure gives us something valuable. It tells us that in the thinking of European chess content producers, India has become a market that must be present. Fifteen years ago this was not obvious. A German magazine announcing an issue might only have needed to name European players plus a few Russian faces.

Now it is different. The Indian wave has changed the structure of the chess world at its deepest layer: it has changed how material is selected, how languages are chosen, when products are released. If you make chess content in Vietnam and have not accounted for the fact that your market sits beside one with tens of millions of players, you are missing part of the picture.

This is one reason I chose to write this piece rather than post a single update. A training product from Germany may be irrelevant to you. But the structure of its list is relevant, because it shows you how a chess content strategy gets built at international scale.

VII. Ediz Gurel and the Trap of Early Spotlight

And then comes the name that made me stop and take a breath.

Ediz Gurel, a Turkish player born in the mid-to-late 2000s. He belongs to the group the media calls by two words I have grown allergic to: child prodigy.

I have one rule when writing about young players, and it comes from my own career. I once sat in a press room and heard someone say that a fourteen-year-old would be the next person to change the history of this sport. I wrote the line down. And I have watched it come true for some people, and become a burden for many others.

There is a very specific mechanism here, and it mirrors one I have observed in women's sport for years. When a young name is pushed into a commercial product before that person has a sufficiently thick competitive record, two things happen at once. First, the name gains short-term benefit: better access, better scholarships, better sponsorship. Second, the name is placed inside a frame it did not create, and when results do not arrive on schedule, the people who built the frame bear no responsibility.

With Gurel, I have no data to say anything about his level. I have no rating, no recent results, no named games. What I have is a fact about position: his name sits on the same list as Giri and Navara, in the role of annotating his own games from an international tournament.

The annotator role is a technical role, not a claim of greatness. I hope my colleagues can tell the two apart.

I say this not to deny a talent. I say it to protect a child from a frame built by adults.

VIII. Twenty-Seven Miniatures — Entertainment Curation or a Compromise?

This section of the product is described in very clear terms: twenty-seven highly entertaining short games.

In chess publishing language, a miniature is a game decided within roughly twenty-five moves. In many reference conventions the marker sits around the twenty to twenty-five move range. It is a fairly stable professional standard, not an arbitrary convention.

A game finishing in twenty moves usually means one side made a serious tactical error, or the game was played under extreme time conditions, or one side unleashed a trick the opponent never saw. It rarely means two players produced a deep strategic contest.

So what does a collection of twenty-seven miniatures mean?

It means the curator is optimising for excitement, not strategic depth. A miniature thrills the viewer. It has one clear moment — a sacrifice, a queen capture, a surprising combination — and that moment is remembered.

There is nothing wrong with that. A publication needs an accessible section, needs something that makes weaker players feel catered to. I have been in this trade long enough to know that the entertaining part is the part that retains an audience.

But I also know something else. If you read twenty-seven miniatures and conclude that this is what happens at the top level of world chess, you will build a false understanding of the game. You will think chess is decided by large blunders. You will not see that most of a top-level game is a sequence of small choices in which neither side can create a spectacular moment.

I often write a line when analysing sports matches: when the shouting stops, I can finally hear the true breathing of the game. In chess, the true breathing lives in the forty-move games where nothing special happens, where two players understand each other so well that they cancel each other out. Those games never appear in the entertainment section, and they are never advertised.

I am not proposing we remove the miniatures. I am proposing that readers know what they are: dessert, not the main course.

IX. Ten Opening Articles — When “New Ideas” Becomes a Marketing Term

Ten opening articles presenting new ideas for the repertoire.

This is where I need to be blunt, because I know exactly how it works.

In professional chess, the word "new" has a very narrow meaning. A new idea, a novelty, is a move never previously recorded in the game database, and by the highest standard it must be validated in a top-level game by a top-level player.

In the language of training-content publishing, "new idea" usually means something far broader: a small adjustment to commonly played lines, a suggestion drawn from updated database statistics, or a variation that had been neglected and is now re-analysed.

Both usages are legitimate in their own contexts. The problem arises when the marketing usage is placed next to professional expectation without a single line to distinguish them.

I have read product descriptions of training material for thirty years. One pattern repeats so often it has become a rule: when a publisher has a genuine novelty validated at the top level, they say so plainly. They name the player, the tournament, the move number. Because that is the most commercially powerful information they can state.

When they do not state it, it is usually because they have nothing to state.

In this case, the description names no variation. No opening system is called out. No game is pointed to. We only know there are ten articles. For an informed buyer, that is enough to set expectations correctly: this is an update-and-systematise section, not a theoretical breakthrough.

And I want to say something to young coaches in Vietnam. The skill of reading this distinction is worth far more than knowing one more variation. A smart buyer of training material is someone who can separate content from the label stuck on content. In a market where parents invest heavily in their children's chess education, that skill matters even more.

X. Werle, King and Ris — The Brand of the Teacher

Three names appear in the opening video section: Jan Werle, Daniel King and Robert Ris.

This is the part I find most positive, and I want to give it fair treatment.

Daniel King is a special case. He has taught and explained chess to the public for decades, with a distinctive and easily recognisable style. For very many players worldwide, he was the first person to teach them how to look at a chess game. That is a rare position, and one that can only be built with time, never bought with advertising.

A publisher placing those three names in the video section is not a random choice. It is a choice about teaching brands. Buyers are not only buying content; they are buying the reassurance that the person at the front of the room is someone they know.

I believe Vietnamese chess content can learn from this. We have strong players, we have good teachers, but we lack the habit of building long-term teaching brands. We have videos, but we do not yet have a stable teacher an audience follows for years.

There is a truth about this trade I learned over decades: audiences do not follow content, audiences follow people. A consistent teacher, appearing regularly, speaking one language, builds a more durable community than ten high-quality but anonymous videos.

One more thing about gender. Among the three named teachers, there is no woman. I repeat this not to count, but to acknowledge a fact of the industry: the female chess teaching tier has not been built sufficiently. And the teaching tier, unfortunately, is the tier that produces role models for the next generation.

XI. Two Formats, One Book Format

The final part of the product description covers two purchase options: a download, and a physical edition bundled with a digital key.

Additionally, the content sits in a dedicated book format, readable on iPad, tablet and Mac.

To the uninitiated, this is just delivery information. To an industry observer, it is the most interesting part of the whole release.

Think about it. A chess publisher is selling you two things at once. One is an object: a paper book plus a digital key. The other is a reading experience on a mobile device, with the ability to link dynamically to games and analytical tools.

Economically, this is a two-front defensive strategy. For traditional customers — the people who still want to hold a book — the publisher preserves the ritual: buy, receive, shelve. For the younger group, the people who read everything on a screen, the publisher offers device flexibility.

There is a notable structural detail: this dedicated book format was born from a file running inside the original developer's reading application. It is a closed solution, readable on their devices, not an open file readable by anything. In other words, content flows through a pipe controlled by the people who made it.

That model has advantages: consistent experience quality, interactive data working correctly, no misreading in third-party apps. Its disadvantages are equally clear: you are locked into an ecosystem, and the value of your digital asset depends on that ecosystem surviving.

In chess publishing, this shift has unfolded over roughly the past decade. Publishers have moved gradually from selling publications to selling access, and from selling access to selling interactive experience. Each step is a bet: that customers will accept paying for something that cannot be placed on a shelf.

For Vietnamese readers, this part has direct practical meaning. If you produce chess content and you are choosing between selling downloads and selling platform access, the story of these European publishers is an open guidebook. They are about a decade ahead of us in payment infrastructure and digital buying habits. What they do today will reach Vietnam in a few years, and those who prepare will not be caught off guard.

XII. The Salesforce Headline — A Small Investigation

And now back to where we started.

I spent most of those three weeks on something that sounds pointless: tracing the origin of a single headline.

Salesforce is a US enterprise software company specialising in customer relationship management platforms. It is a very large name in technology, publicly listed, and active in sponsorship across sectors. A conglomerate of that size sponsoring chess would not be absurd. Chess has attracted significant technology sponsorship over the past decade.

But the absurdity lies elsewhere.

If such an agreement existed, it could not exist only in a headline. It would have to appear in the body, because it is exactly what any journalist would want for themselves. A sponsorship deal between a major technology conglomerate and a chess publisher is a heavyweight story, not a footnote.

So I broke the problem into three possibilities, presented in the order of likelihood I assess.

Possibility one, and in my view the most likely: a publishing error. The headline belongs to a different article, possibly an unpublished one, and was attached to this article through a technical fault in the content management system. This kind of error happens more often than the public realises. In large publishing systems, headline and body are stored in different places, and a single routing fault can bring two parts of two different articles onto one page.

This is the most parsimonious explanation, because it explains everything: the body is a complete, structured, purposeful advertisement; the headline is the only thing that does not fit.

Possibility two: a deliberate traffic tactic. Someone actively chose a headline evoking big tech to pull readers into a product promotion. If so, it is a short-term commercial decision trading long-term credibility. I rate this lower, because it is legally hazardous: using a publicly listed company's name in an unsupported headline creates trademark and misstatement risk. No publisher with a decent legal department welcomes that.

Possibility three: a pre-announcement of a real partnership that was not fully disclosed. Meaning the two sides were preparing a deal, the content was unfinished, but the headline was pushed early through an approval-process error. If so, it is a communications failure, not fabrication.

I rate the third possibility low. Not because it is impossible, but because it requires too many conditions to align at once.

The most important point is not which possibility is correct. It is that readers have no way to distinguish among them, and in the interval before they can, they will pass on information they believe to be true.

I checked this story with two chess content people in Europe. Both told me they knew of no such agreement. Neither ruled out that it might exist. Both said roughly the same thing: if it did, we would know.

Nothing is certain. But for a journalist, silence on a story of that weight is itself a form of information.

XIII. Why This Matters to Vietnamese Readers

I know someone will ask: what does a faulty headline on a foreign news site have to do with us?

It matters at three points, and I want to state each clearly.

First, sourcing. Most chess news reaching Vietnamese readers arrives through two routes: translation from foreign sources, or aggregation from already-translated pieces. If a faulty headline enters the first tier, it will spread into the second and third tiers without anyone re-checking. Within three days, an unverified item can become a quoted fact on a domestic chess forum, and then become a premise for another debate.

That is not a hypothesis. I have seen it happen many times in more than thirty years in this trade, in sport and beyond.

Second, skills. Vietnamese chess readers are mostly amateur players, parents with children learning chess, and young coaches. For all three groups, the skill of evaluating sources matters more than memorising an opening variation. Someone who can distinguish a product release from a press release will not be led by headlines like this one.

Third, money. Many Vietnamese parents spend on imported chess training material. I do not oppose that — I encourage it. But I want them to know what they are buying. A product like ChessBase Magazine #225 is a reasonable training package for a serious player. It is not a historic turning point for the sport, and it has nothing whatsoever to do with Salesforce.

XIV. The Counterintuitive Angle: Chess Content Is Splitting in Two

This is the part I consider most important, and the part I want readers to take away.

On the surface, this story is about an editorial error. Look deeper, and it is a sign of a split unfolding across the entire chess content industry.

Look at the structure.

On one side sits a group of professional content producers making high-quality material: training publications, databases, structured courses, videos with named presenters. This group creates value through depth and collects money by selling directly to a small but loyal customer base. It does not need sensational headlines, because its customers know who it is.

On the other side sits a group producing for traffic: fast news, short updates, headlines optimised for search and clicks. This group creates value through reach and collects money indirectly through advertising. It needs strong headlines, because its customers are loyal not to a brand but to an event.

For years the two sides coexisted peacefully. One went deep, one went wide. One sold to learners, one sold to followers.

But as the cost of high-quality content rises, and competition for attention sharpens, the boundary blurs. Organisations that once only went deep begin learning to go wide. And the first step in learning to go wide, almost always, is learning to write headlines stronger than the content.

That is the point I want to make concretely: a stray headline is not an isolated incident. It is the product of a process in which two editorial cultures are blended inside one production workflow, often inside one content management system, sometimes by one person.

An editor trained to check facts would not let such a headline pass. A growth operator trained to optimise click-through rate might let it pass, because it looks appealing. When both sit at the same table, the second usually wins — not because they are better, but because the pressure they carry has clearer metrics.

And here is what I want Vietnamese sports content people to consider. You are at a stage where you can choose which side you belong to. You can build a small, loyal audience through depth, or a large, easily-lost audience through traffic. Both are economically valid.

But if you choose both, you need a fence between the two parts of your operation. Without a fence, the traffic side will swallow the depth side, and credibility will depart exactly one beat ahead of revenue.

XV. Signals to Track

I want to close with a list of things I will be watching in the coming months, offered not as prediction but as tools for readers to verify for themselves.

First, the Salesforce story. If a deal between this technology conglomerate and a chess entity genuinely exists, it will appear in an official release from one of the parties within weeks to months. If nothing appears, that headline will reveal its own nature. Any reader can track this by simply reading official pages.

Second, the quality of the Prague 2026 material. The games by Giri, Navara, Aravindh and Gurel at that event can be analysed seriously, unlike the advertisement around them. If you have access to a game database, this is a source worth reading directly rather than through a product description.

Third, recurrence of the headline fault. If a similar situation occurs a second time, we are no longer talking about an incident but about a systemic problem. This is the kind of signal where long-term observers have an absolute advantage, because it only emerges over time.

Fourth, the digital distribution model. A major chess publisher continuing to invest in a dedicated mobile book format is a sign of where the industry is heading. Tracking it helps domestic content people prepare infrastructure and buyer habits.

Closing: What Is Changing

Finally, I want to return to where I started, but from a different angle.

Three weeks ago, opening that link, I felt angry. A headline that was not true, a reader misled, a sport I have given most of my life to being used as bait for a click.

Three weeks later, I feel differently.

Because inside that same file, four players sat down to annotate their own games. Three teachers kept teaching after decades. Twenty-seven miniatures were curated so that a newcomer could begin to love this game. Ten articles were written by someone who spent hundreds of hours systematising material.

Tactics are like people: you have to know who you are before you try to become someone else. And chess, throughout its history, has always known who it is. It is a game where the final truth still lies on the board, not in the headline. You can write anything above the fold, but when two people sit down and the clock starts, only moves count.

That is why I still write. Not because I believe every headline will become honest. But because I believe readers, in the end, always find their way to the board.

And when they arrive, I want someone there to tell them: this part is real, and that part is not.

Cầu thủ liên quan