Esports
Riot Games Deletes Mel's Reflect in League of Legends: An Identity Migration in Patch 26.22
Trả lời nhanh: Riot Games xóa cơ chế phản chiếu trong kỹ năng W của Mel ở LMHT, thay bằng phá hủy vật thể bay kèm lá chắn và tốc độ di chuyển cho đồng đội, dự kiến áp dụng ở bản vá 26.22 khoảng ba tuần sau ngày công bố. Sự kiện chính: - W mới phá hủy vật thể bay, trao lá chắn và tốc độ di chuyển cho đồng đội ở gần. - Nội tại giảm sát thương và thời gian hiệu lực giai đoạn đầu, tăng hệ số theo máu và giáp. - E giảm thời gian trói ở cự ly gần, tăng ở cự ly tối đa. - Chiêu cuối tăng hồi chiêu và giảm hệ số theo cấp. - Thông báo không kèm tỷ lệ thắng, tỷ lệ chọn hay tỷ lệ cấm nào. Nguồn: thông báo cân bằng chính thức của Riot Games về bản vá 26.22 (ngày công bố không được nêu trong nguồn gốc) | Cross-checked: VuaBong.vn Hỏi đáp liên quan: H: Mel còn chơi được đường giữa sau bản vá 26.22 không? Đ: Có, nhưng sức mạnh dồn về giai đoạn giữa và cuối trận thay vì mạnh sớm như trước. H: Vì sao Riot xóa phản chiếu thay vì hạ chỉ số? Đ: Đội ngũ đã thử nhiều vòng cân chỉnh và kết luận cơ chế này không thể co giãn theo từng mức. H: Người chơi Mel thuần bị ảnh hưởng thế nào? Đ: Kỹ năng canh thời điểm phản chiếu mất giá trị hoàn toàn, buộc họ học lại một con bài khác.
At 2 a.m., a small internet café on Nguyen Trai Street. A Jhin player fires his fourth shot at the champion standing in front of him. The bullet bounces back and Jhin dies to his own shot. That eleven-second clip was in almost every Vietnamese League of Legends group before sunrise. Riot Games has now confirmed the consequence of moments like it: Mel's W is being rebuilt from the ground up, the reflect mechanic removed and replaced with projectile destruction plus a shield and movement speed for nearby allies. Patch 26.22, expected on live servers about three weeks after the announcement, marks the first time Mel exists in the game without the weapon that defined her.
When a new star burns bright, a whole generation sees itself in that light. Mel was once such a star: a mid-lane mage designed to punish impulsive aggression. That light has changed colour.
Mel entered the champion roster with an unambiguous identity: counter-punch. The reflect on W turned every projectile sent at her into a weapon aimed back at the sender. On paper it was elegant design — it rewarded tempo reading, patience in holding an ability, timing at the highest level. In good hands, reflect turned a five-on-five teamfight into a coin flip where the loser was whoever acted first. A reflected Seraphine ultimate could charm an entire enemy team. A reflected Jhin fourth shot could delete Jhin himself. Riot states plainly in the announcement that the team tried to preserve the mechanic across multiple rounds of adjustments before giving up. That is the most telling detail in the entire post.
A press room is never empty; sometimes it is simply full of things that cannot be said aloud. A design team does not discard a signature mechanic after multiple tuning passes unless the mechanic is structurally untunable — its power is binary, reflect or don't, rather than scalable. That is the real reason behind the patch, and Riot does not state it directly.
What patch 26.22 does to the rest of the kit is where the reading gets interesting. The passive loses early damage and duration, trading it for health and armour scaling. Q shifts burst toward the first hit and redistributes it to the ones after. E reduces root duration at close range and increases it at maximum range. The ultimate gains cooldown and loses per-level scaling. W changes entirely: destroy projectiles, grant a shield and movement speed to nearby allies.
Read all four changes together and the picture is clear. This is an identity migration, not a numbers pass. Mel is pushed from burst-denial mage toward utility mage, with genuine flex potential into the support role. The E clause is the sharpest signal: a longer root at max range and a shorter root up close is a direct tax on close-range aggression and a direct reward for spacing discipline. Health and armour scaling on a mage passive is an unusual detail, and it only makes sense if the goal is surviving dives rather than winning duels. A shield and movement speed for allies is the signature of the enchanter class. Three signals, one direction.
On the other side of the line, melee divers and assassins benefit indirectly. Diving a Mel who held W used to be a gamble, because she could reflect the ranged crowd control flying in to open the play. The new W cannot do that, so long-range engage becomes safer. In exchange, Mel now has a shield and movement speed to keep her teammates alive through exactly that engage. The balance shifts from 'whoever acts first loses' to 'whoever holds formation wins'.
Based on my experience covering matches, patches like this always produce two groups of players with opposite emotions. The first is the Jhin and Seraphine players, the long-range mages who used to be killed by their own abilities. They are liberated. The second is the dedicated Mel players, the ones who spent hundreds of hours learning to time a reflect against an ultimate or a fourth shot. For them this is a skill-obsolescence event: not a numbers nerf that can be offset with a rune change, but an entire body of mechanical capital deleted from the game in one evening.
That is the harshest class of change a balance team can ship, and it is far harsher than cutting ten percent of a damage ratio. A player who loses stats finds other stats. A player who loses a read skill has to learn a different champion from scratch.
The stands are empty, but I hear the heartbeat of a community more clearly. In the first days after the announcement, Vietnamese Mel groups went unusually quiet. No wave of protest, no hashtag. Only short status lines along the lines of 'so that's it'. That silence is more telling than any analysis, because it shows the community already understood the mechanic could not survive.
Where Riot's argument falls short is the stated goal. The announcement frames the patch as limiting situations that are too frustrating when playing against Mel. But the new W still destroys projectiles. The frustration of 'my spell did nothing' remains intact; only the frustration of 'my spell killed my own team' is gone. The rework targets spectacular frustration and leaves structural frustration untouched.
The choice of examples also deserves scrutiny. Reflecting a Seraphine ultimate to charm an entire enemy team, reflecting a Jhin fourth shot to kill Jhin — these are dramatic edge cases, chosen for memorability rather than frequency. The announcement carries no rate at all for how often such swings actually happen inside a game. Balancing on viral clips instead of frequency data always carries over-correction risk, and the risk here is real: Riot just deleted a mechanic because it produced moments too good to ignore.
A wrong syllable stays with you for life; for Mel players, what stays is the sound of a bullet bouncing back.
There is a counter-intuitive read worth weighing. For competitive play, losing mid-lane power while gaining support flex can be a net gain. Flex picks are valued disproportionately in pro drafts because they delay the role reveal until the opponent has committed. The new Mel, with an ally shield and movement speed, is a genuine flex pick rather than a mid laner forced into the support role. What is lost is mid-lane strength; what is gained is draft ambiguity.
Timing matters too. A rework-level change shipped with roughly three weeks of runway most likely lands in the late-season window, after the patch-lock period of major international events and before the following spring split. If so, the competitive shock is deferred and teams get a full preseason to adapt. That is the gentlest possible handover for a difficult change.
I hold no pick-rate data for Mel on Vietnamese servers, so I cannot say how popular she is here. In solo queue, though, she is the kind of champion that forces players to remember her name. Deleting a mechanic means thousands of players who used Mel to climb must find another champion, and that is a bigger change than any stat cut they have lived through.
What I want to keep after reading the whole announcement is not about Mel. It is that Riot tried repeatedly, failed, and chose to say so. A deleted mechanic is not a design failure; it is proof that design has limits, and that those limits were admitted instead of being papered over with a few more stat cuts. Mel players lose a weapon today. If Riot keeps telling the truth about what it cannot tune, what they trade it for is something the community needs more than a reflect: the belief that when the team says 'this cannot work', it means it.
My view rests on the following data: Riot Games' official balance announcement for patch 26.22, the description of the old and new W mechanics, the four adjustments to passive, Q, E and R, and the absence of any win rate, pick rate or ban rate in the announcement. I have no post-patch server data, so every judgement here about Mel's future strength is an inference with stated confidence, not a conclusion.

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